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Divine Might ​

Divine Might adds Charisma bonus as divine weapon damage for a duration of Charisma bonus + class level ÷ 3 turns (minutes). Damage itself does not scale with level — only duration does. A glowing yellow aura marks the target for the duration so it's easy to tell when it's fallen off.

Scaling ​

Class level is the highest of Cleric, Paladin, and Blackguard level.

ComponentValue
Damage bonusCHA bonus (+4 more with the Armor of Divinity 6-piece set)
DurationCHA bonus + class level ÷ 3 turns (+2 turns with the Armor of Divinity 6-piece set)

Notes ​

  • Requires Turn Undead.
  • Consumes one use of Turn Undead per activation.
  • Does not stack with itself; recasting removes the previous effect.

Wyrdwood player reference.