Spell Changes
This section documents how spells behave in Wyrdwood. Only spells with changes from vanilla NWN:EE are noted; spells listed as "Unchanged" work exactly as in the base game.
Browse by Class
| Class | Spell levels |
|---|---|
| Cleric | 0–9 |
| Druid | 0–9 |
| Ranger | 1–4 |
| Paladin | 1–4 |
| Bard | 0–6 |
| Wizard / Sorcerer | 0–9 |
Spellcasting past level 20
In standard NWN, spellcasters stop gaining new spell slots at level 20 — every epic level after that grants nothing to your slots-per-day. Wyrdwood changes this: the full casters keep growing.
Starting at level 24, and again every 4 levels (24, 28, 32, … 60), you gain +1 slot to every spell level you already have — from cantrips all the way up to your highest. No new spell levels are unlocked (9th remains the ceiling); you simply get more castings of everything.
The bonus keeps climbing the whole way to the level 60 cap, reaching +10 at level 60. Levels 21–23 are unchanged from level 20.
Slots per spell level by tier
| Character level | Bonus | Wizard | Sorcerer | Cleric / Druid | Bard |
|---|---|---|---|---|---|
| 20 (baseline) | — | 4 | 6 | 6 / 5* | 4 |
| 21–23 | +0 | 4 | 6 | 6 / 5* | 4 |
| 24–27 | +1 | 5 | 7 | 7 / 6* | 5 |
| 28–31 | +2 | 6 | 8 | 8 / 7* | 6 |
| 32–35 | +3 | 7 | 9 | 9 / 8* | 7 |
| 36–39 | +4 | 8 | 10 | 10 / 9* | 8 |
| 40–43 | +5 | 9 | 11 | 11 / 10* | 9 |
| 44–47 | +6 | 10 | 12 | 12 / 11* | 10 |
| 48–51 | +7 | 11 | 13 | 13 / 12* | 11 |
| 52–55 | +8 | 12 | 14 | 14 / 13* | 12 |
| 56–59 | +9 | 13 | 15 | 15 / 14* | 13 |
| 60 | +10 | 14 | 16 | 16 / 15* | 14 |
* Cleric and Druid use a split: the higher number applies to spell levels 0–5, the lower to spell levels 6–9.
Notes:
- These are base slots. Bonus slots from a high casting ability (INT / CHA / WIS) stack on top as usual, and clerics still get their domain slots.
- Sorcerers gain the extra slots but not new spells known — the additional castings draw from your existing known spells.
- Bards cap at 6th-level spells, so the extra slots apply to spell levels 0–6 only.
- Wizards, sorcerers, clerics, and druids reach 9th-level spells; the epic slots deepen every rank you have.