Cleric Spells
Rule-only reference for cleric spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.
Level 0
- Cure Minor Wounds: Heals
1hit point. - Light: Unchanged.
- Resistance:
+1to all saving throws for1round per level. - Virtue: Temporary hit points equal to
1d4 + caster levelfor1turn per level. - Inflict Minor Wounds: Deals
1point of negative damage on a successful touch.
Level 1
- Bless: Friendly area buff with
+1attack and+1to all saves for1turn per level. - Cure Light Wounds: Heals
1d8 + caster level. - Doom: Unchanged.
- Endure Elements: Resist
20against acid, cold, fire, electricity, and sonic, up to40total per type. - Remove Fear: Unchanged.
- Sanctuary: Sanctuary effect for
1round per level. - Scare: Will negates; applies
-2attack,-2damage, and-2Will saves against mind-affecting effects for1d4rounds. - Summon Creature I: Summons a dire badger for
24hours. - Protection from Alignment: Unchanged.
- Divine Favor:
1round per level; grants+1to+6attack and matching magical damage based on caster level. - Entropic Shield:
40%concealment against ranged attacks for1turn per level. - Inflict Light Wounds: Deals
1d8 + caster levelnegative damage on a successful touch. - Bane: Large hostile area; Will negates
-1attack and-1to fear saves for1round per level. - Shield of Faith: Deflection AC for
1turn per level; scales as+1per6caster levels. - Magic Weapon:
+1weapon enhancement for1hour per level.
Level 2
- Aid:
+2attack,+1to all saves, and2d8temporary hit points for1turn per level. - Bull's Strength:
+1d4 + 1Strength for1hour per level. - Cure Moderate Wounds: Heals
2d8 + caster level. - Darkness: Unchanged.
- Endurance:
+1d4 + 1Constitution for1hour per level. - Hold Person: Unchanged.
- Lesser Dispel: Unchanged.
- Lesser Restoration: Removes basic temporary penalties and ability damage.
- Remove Paralysis: Unchanged.
- Resist Elements: Resist
30against acid, cold, fire, electricity, and sonic, up to60total per type. - Silence: Unchanged.
- Sound Burst: Unchanged.
- Summon Creature II: Summons a dire boar for
24hours. - Eagle's Splendor:
+1d4 + 1Charisma for1hour per level. - Owl's Wisdom:
+1d4 + 1Wisdom for1hour per level. - Fox's Cunning:
+1d4 + 1Intelligence for1hour per level. - Ultravision: Ultravision for
1hour per level. - Negative Energy Ray:
1d6negative damage per caster level, up to15d6. - Find Traps: Unchanged.
- Inflict Moderate Wounds: Deals
2d8 + caster levelnegative damage on a successful touch. - Stone Bones: Unchanged.
Level 3
- Animate Dead: Unchanged.
- Bestow Curse: Unchanged.
- Blindness and Deafness: Unchanged.
- Clarity: Unchanged.
- Contagion: Unchanged.
- Cure Serious Wounds: Heals
3d8 + caster level. - Dispel Magic: Unchanged.
- Invisibility Purge: Unchanged.
- Negative Energy Protection: Full negative damage resistance plus immunity to negative levels and ability decrease for
1turn per level. - Prayer: Unchanged.
- Protection from Elements: Resist
40against acid, cold, fire, electricity, and sonic, up to80total per type. - Remove Blindness and Deafness: Unchanged.
- Remove Curse: Unchanged.
- Remove Disease: Unchanged.
- Searing Light: Unchanged.
- Summon Creature III: Summons a dire wolf for
24hours. - Magic Circle against Alignment: Unchanged.
- Continual Flame: Unchanged.
- Inflict Serious Wounds: Deals
3d8 + caster levelnegative damage on a successful touch. - Magic Vestment: Enhances armor or shield for
1hour per level; bonus scales with caster level and focus feats. - Darkfire: Adds fire damage to equipped weapons for
1turn per level. - Glyph of Warding: Unchanged.
Level 4
- Cure Critical Wounds: Heals
4d8 + caster level. - Death Ward: Immunity to death effects for
1hour per level. - Dismissal: Unchanged.
- Divine Power:
1round per level; raises attack bonus toward full fighter progression, adds temporary hit points, and can grant extra attacks. - Freedom of Movement: Unchanged.
- Hammer of the Gods: Unchanged.
- Neutralize Poison: Unchanged.
- Poison: Unchanged.
- Restoration: Removes additional negative effects, including blindness, deafness, negative levels, and paralysis.
- Summon Creature IV: Summons a dire spider for
24hours. - Inflict Critical Wounds: Deals
4d8 + caster levelnegative damage on a successful touch. - Greater Magic Weapon: Unchanged.
Level 5
- Circle of Doom: Unchanged.
- Flame Strike: Unchanged.
- Healing Circle: Unchanged.
- Raise Dead: Unchanged.
- Slay Living: Unchanged.
- Spell Resistance: Spell resistance equal to
12 + caster levelfor1turn per level. - Summon Creature V: Summons a dire tiger for
24hours. - True Seeing: True Seeing for
1turn per level. - Battletide: Unchanged.
- Monstrous Regeneration: Regeneration buff; default version gives regeneration
6, while item-based versions scale higher.
Level 6
- Blade Barrier: Unchanged.
- Control Undead: Unchanged.
- Create Undead: Unchanged.
- Greater Dispelling: Unchanged.
- Harm: Reduces a living target to 50% of their current hit points on a successful touch; heals undead instead.
- Heal: Fully restores a living target to maximum hit points; damages undead instead.
- Summon Creature VI: Summons a huge elemental for
24hours. - Banishment: Unchanged.
- Etherealness: Ethereal effect with short duration and a recast delay.
- Planar Ally: Summons an outsider for
24hours based on the caster's alignment. - Undeath to Death: Unchanged.
Level 7
- Greater Restoration: Removes a broad set of negative effects and fully heals living targets.
- Resurrection: Unchanged.
- Summon Creature VII: Summons a greater elemental for
24hours. - Word of Faith: Unchanged.
- Destruction: Unchanged.
- Regenerate: Regeneration buff lasting
1turn per caster level; heals1HP per4caster levels each round.
Level 8
- Create Greater Undead: Unchanged.
- Fire Storm: Unchanged.
- Mass Heal: Unchanged.
- Summon Creature VIII: Summons a huge elemental for
24hours. - Sunbeam: Unchanged.
- Aura versus Alignment: Unchanged.
- Earthquake: Unchanged.
Level 9
- Energy Drain: Unchanged.
- Gate: Unchanged.
- Implosion: Unchanged.
- Storm of Vengeance: Unchanged.
- Summon Creature IX: Summons an elder elemental for
24hours. - Undeath's Eternal Foe: Group aura with negative-energy immunity plus poison, disease, negative level, and ability decrease protection.