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Cleric Spells

Rule-only reference for cleric spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.

Level 0

  • Cure Minor Wounds: Heals 1 hit point.
  • Light: Unchanged.
  • Resistance: +1 to all saving throws for 1 round per level.
  • Virtue: Temporary hit points equal to 1d4 + caster level for 1 turn per level.
  • Inflict Minor Wounds: Deals 1 point of negative damage on a successful touch.

Level 1

  • Bless: Friendly area buff with +1 attack and +1 to all saves for 1 turn per level.
  • Cure Light Wounds: Heals 1d8 + caster level.
  • Doom: Unchanged.
  • Endure Elements: Resist 20 against acid, cold, fire, electricity, and sonic, up to 40 total per type.
  • Remove Fear: Unchanged.
  • Sanctuary: Sanctuary effect for 1 round per level.
  • Scare: Will negates; applies -2 attack, -2 damage, and -2 Will saves against mind-affecting effects for 1d4 rounds.
  • Summon Creature I: Summons a dire badger for 24 hours.
  • Protection from Alignment: Unchanged.
  • Divine Favor: 1 round per level; grants +1 to +6 attack and matching magical damage based on caster level.
  • Entropic Shield: 40% concealment against ranged attacks for 1 turn per level.
  • Inflict Light Wounds: Deals 1d8 + caster level negative damage on a successful touch.
  • Bane: Large hostile area; Will negates -1 attack and -1 to fear saves for 1 round per level.
  • Shield of Faith: Deflection AC for 1 turn per level; scales as +1 per 6 caster levels.
  • Magic Weapon: +1 weapon enhancement for 1 hour per level.

Level 2

  • Aid: +2 attack, +1 to all saves, and 2d8 temporary hit points for 1 turn per level.
  • Bull's Strength: +1d4 + 1 Strength for 1 hour per level.
  • Cure Moderate Wounds: Heals 2d8 + caster level.
  • Darkness: Unchanged.
  • Endurance: +1d4 + 1 Constitution for 1 hour per level.
  • Hold Person: Unchanged.
  • Lesser Dispel: Unchanged.
  • Lesser Restoration: Removes basic temporary penalties and ability damage.
  • Remove Paralysis: Unchanged.
  • Resist Elements: Resist 30 against acid, cold, fire, electricity, and sonic, up to 60 total per type.
  • Silence: Unchanged.
  • Sound Burst: Unchanged.
  • Summon Creature II: Summons a dire boar for 24 hours.
  • Eagle's Splendor: +1d4 + 1 Charisma for 1 hour per level.
  • Owl's Wisdom: +1d4 + 1 Wisdom for 1 hour per level.
  • Fox's Cunning: +1d4 + 1 Intelligence for 1 hour per level.
  • Ultravision: Ultravision for 1 hour per level.
  • Negative Energy Ray: 1d6 negative damage per caster level, up to 15d6.
  • Find Traps: Unchanged.
  • Inflict Moderate Wounds: Deals 2d8 + caster level negative damage on a successful touch.
  • Stone Bones: Unchanged.

Level 3

  • Animate Dead: Unchanged.
  • Bestow Curse: Unchanged.
  • Blindness and Deafness: Unchanged.
  • Clarity: Unchanged.
  • Contagion: Unchanged.
  • Cure Serious Wounds: Heals 3d8 + caster level.
  • Dispel Magic: Unchanged.
  • Invisibility Purge: Unchanged.
  • Negative Energy Protection: Full negative damage resistance plus immunity to negative levels and ability decrease for 1 turn per level.
  • Prayer: Unchanged.
  • Protection from Elements: Resist 40 against acid, cold, fire, electricity, and sonic, up to 80 total per type.
  • Remove Blindness and Deafness: Unchanged.
  • Remove Curse: Unchanged.
  • Remove Disease: Unchanged.
  • Searing Light: Unchanged.
  • Summon Creature III: Summons a dire wolf for 24 hours.
  • Magic Circle against Alignment: Unchanged.
  • Continual Flame: Unchanged.
  • Inflict Serious Wounds: Deals 3d8 + caster level negative damage on a successful touch.
  • Magic Vestment: Enhances armor or shield for 1 hour per level; bonus scales with caster level and focus feats.
  • Darkfire: Adds fire damage to equipped weapons for 1 turn per level.
  • Glyph of Warding: Unchanged.

Level 4

  • Cure Critical Wounds: Heals 4d8 + caster level.
  • Death Ward: Immunity to death effects for 1 hour per level.
  • Dismissal: Unchanged.
  • Divine Power: 1 round per level; raises attack bonus toward full fighter progression, adds temporary hit points, and can grant extra attacks.
  • Freedom of Movement: Unchanged.
  • Hammer of the Gods: Unchanged.
  • Neutralize Poison: Unchanged.
  • Poison: Unchanged.
  • Restoration: Removes additional negative effects, including blindness, deafness, negative levels, and paralysis.
  • Summon Creature IV: Summons a dire spider for 24 hours.
  • Inflict Critical Wounds: Deals 4d8 + caster level negative damage on a successful touch.
  • Greater Magic Weapon: Unchanged.

Level 5

  • Circle of Doom: Unchanged.
  • Flame Strike: Unchanged.
  • Healing Circle: Unchanged.
  • Raise Dead: Unchanged.
  • Slay Living: Unchanged.
  • Spell Resistance: Spell resistance equal to 12 + caster level for 1 turn per level.
  • Summon Creature V: Summons a dire tiger for 24 hours.
  • True Seeing: True Seeing for 1 turn per level.
  • Battletide: Unchanged.
  • Monstrous Regeneration: Regeneration buff; default version gives regeneration 6, while item-based versions scale higher.

Level 6

  • Blade Barrier: Unchanged.
  • Control Undead: Unchanged.
  • Create Undead: Unchanged.
  • Greater Dispelling: Unchanged.
  • Harm: Reduces a living target to 50% of their current hit points on a successful touch; heals undead instead.
  • Heal: Fully restores a living target to maximum hit points; damages undead instead.
  • Summon Creature VI: Summons a huge elemental for 24 hours.
  • Banishment: Unchanged.
  • Etherealness: Ethereal effect with short duration and a recast delay.
  • Planar Ally: Summons an outsider for 24 hours based on the caster's alignment.
  • Undeath to Death: Unchanged.

Level 7

  • Greater Restoration: Removes a broad set of negative effects and fully heals living targets.
  • Resurrection: Unchanged.
  • Summon Creature VII: Summons a greater elemental for 24 hours.
  • Word of Faith: Unchanged.
  • Destruction: Unchanged.
  • Regenerate: Regeneration buff lasting 1 turn per caster level; heals 1 HP per 4 caster levels each round.

Level 8

  • Create Greater Undead: Unchanged.
  • Fire Storm: Unchanged.
  • Mass Heal: Unchanged.
  • Summon Creature VIII: Summons a huge elemental for 24 hours.
  • Sunbeam: Unchanged.
  • Aura versus Alignment: Unchanged.
  • Earthquake: Unchanged.

Level 9

  • Energy Drain: Unchanged.
  • Gate: Unchanged.
  • Implosion: Unchanged.
  • Storm of Vengeance: Unchanged.
  • Summon Creature IX: Summons an elder elemental for 24 hours.
  • Undeath's Eternal Foe: Group aura with negative-energy immunity plus poison, disease, negative level, and ability decrease protection.

Wyrdwood player reference.