Shadowdancer
Shadow Evade
Shadow Evade scales with both Shadowdancer level and the character's Hide skill.
Duration: 5 minutes, plus 1 minute per 3 Shadowdancer levels.
AC: +4 (flat, always).
Concealment
Base concealment is 20%, plus 1% per point of Hide skill above 20 (up to +40% from Hide).
The total is capped based on Shadowdancer level:
| SD Level | Concealment cap |
|---|---|
| 1–14 | 40% |
| 15–19 | 50% |
| 20+ | 60% |
Damage Reduction
DR equals your Shadowdancer level. The enchantment level required to bypass it scales with your level:
| SD Level | Weapon bonus to bypass DR |
|---|---|
| 1–10 | +5 |
| 11–20 | +6 |
| 21–25 | +8 |
| 26–30 | +10 |
The DR will break down after absorbing a total of 5 × Hide skill points of melee damage.
Notes
- Shadow Evade bypasses magic immunity.
- Recasting while already active replaces the existing effect.
Shadow Daze (level 3)
Shadow Daze is a weapon coating, not a spell you aim at someone. Activating it sheathes your weapons in shadow, and while the coating lasts, every creature you land a hit on risks being frozen in place.
- Duration: 5 turns, plus 1 turn per Shadowdancer level (1 turn = 1 minute)
- Uses: once per day
- On every hit: the creature you struck must make a Will save (DC 10 + your Shadowdancer level + your Intelligence modifier) or be dazed for 5 rounds
- Coats both weapons if you dual wield, and your gloves if you fight unarmed. It needs a melee weapon — a bow will not take the coating.
Notes
- The save carries no mind-affecting descriptor, so undead, constructs and other mind-immune creatures still have to roll for it instead of ignoring it outright. A creature immune to the daze effect itself still shrugs it off.
- A creature that is already dazed is skipped, so it does not re-roll the save on every swing — the daze cannot be chained indefinitely off one coating.
- Allies are never affected.
- Shadow Daze stacks with your other weapon coatings — Shadow Strike's negative damage, or a multiclass Contagion or Arcane Channeling. Each one rolls separately on the same hit.
Shadow Strike (level 25)
Sheathes both of your weapons in draining shadow, adding +1 negative energy damage on hit for every five Shadowdancer levels. Lasts 1 turn per Shadowdancer level (1 turn = 1 minute). Usable once per day.
Greater Shadow Strike (level 35)
Mastery of Shadow Strike grants two additional uses per day (three total). The weapon buff is otherwise identical to Shadow Strike.