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Assassin ​

The Assassin's kit is reworked around poison, stealth, and scaling special abilities. Its signature ability, Contagion, becomes a true poisoning tool, and the class's stealth powers grow sharper the deeper you invest.

Durations

Assassin ability durations are measured in rounds (1 round = 6 seconds) and scale with your Assassin level. Recasting refreshes the duration.


Sneak Attack (level 7) ​

At 7th level the Assassin gains Sneak Attack, stacking with the sneak attack dice from Rogue and other sources. This also opens up the epic Improved Sneak Attack feats.


Contagion (active — poison your enemies) ​

Contagion no longer targets a single enemy. Instead, you activate it to coat your weapons with poison for a window of 5 rounds + 1 per Assassin level + your Intelligence modifier. While active, any creature you strike must make a Fortitude save (DC 10 + your Assassin level) or suffer wounding:

  • 1d6 acid damage per 5 Assassin levels, every round
  • Lasts 5 rounds (increases to 10 rounds at level 30)
  • The wounding effect does not stack — striking an already-wounded target simply refreshes it
  • The coating itself runs alongside your other weapon buffs (Envenom, Flame Weapon, a multiclass channel or daze) and keeps its own timer — a short Contagion no longer cuts a longer buff short
Assassin LevelGained
10Contagion (1 use/day), 5-round wounding
203 uses/day
3010-round wounding

Envenom (active — weapon buff) ​

Envenom sheathes your weapons in deathly venom (a self-cast buff — no targeting required).

  • Duration: 5 turns + 1 turn per 3 Assassin levels (1 turn = 1 minute)
  • Damage: +1 negative damage, plus +1 per 3 Assassin levels, applied to the weapon(s) you are wielding
  • Stacks with weapon buffs that add a different damage type (fire, sonic, acid). Another buff adding negative damage replaces it instead of adding to it
Assassin LevelUses per Day
51
203

Ghostly Visage (active) ​

A protective shroud of disruption.

  • Duration: 5 turns + 1 turn per Assassin level (1 turn = 1 minute)
  • Epic Assassins (level 11+): the effect is upgraded to a full Ethereal Visage — stronger damage reduction, spell absorption, and concealment

Improved Invisibility (active — self only) ​

Bends light around you while leaving you free to act.

  • Duration: 5 turns + 1 turn per Assassin level (1 turn = 1 minute)

  • Concealment: 20%, plus +1% per point of base Move Silently over 20, capped by level:

    Assassin LevelMax Concealment
    up to 940%
    10–1440%
    15–1950%
    20+60%
  • Dodge AC: +1 per 5 Assassin levels, to a maximum of +5


Cat's Grace / Eagle's Splendor ​

These remain the standard buffs, granting their usual bonuses to Dexterity and Charisma respectively.

Wyrdwood player reference.