Paladin Spells
Rule-only reference for paladin spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.
Level 1
- Bless: Friendly area buff with
+1attack and+1to all saves for1turn per level. - Cure Light Wounds: Heals
1d8 + caster level. - Endure Elements: Resist
20against acid, cold, fire, electricity, and sonic, up to40total per type. - Resistance:
+1to all saving throws for1round per level. - Virtue: Temporary hit points equal to
1d4 + caster levelfor1turn per level. - Protection from Alignment: Unchanged.
- Divine Favor:
1round per level; grants+1to+6attack and matching magical damage based on caster level. - Deafening Clang: Unchanged.
- Bless Weapon: Unchanged.
- Magic Weapon:
+1weapon enhancement for1hour per level.
Level 2
- Aid:
+2attack,+1to all saves, and2d8temporary hit points for1turn per level. - Bull's Strength:
+1d4 + 1Strength for1hour per level. - Remove Paralysis: Unchanged.
- Resist Elements: Resist
30against acid, cold, fire, electricity, and sonic, up to60total per type. - Eagle's Splendor:
+1d4 + 1Charisma for1hour per level. - Aura of Glory: Unchanged.
Level 3
- Cure Moderate Wounds: Heals
2d8 + caster level. - Dispel Magic: Unchanged.
- Prayer: Unchanged.
- Remove Blindness and Deafness: Unchanged.
- Magic Circle against Alignment: Unchanged.
- Greater Magic Weapon: Unchanged.
Level 4
- Cure Serious Wounds: Heals
3d8 + caster level. - Death Ward: Immunity to death effects for
1hour per level. - Freedom of Movement: Unchanged.
- Neutralize Poison: Unchanged.
- Holy Sword: Unchanged.