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Bard Spells

Rule-only reference for bard spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.

Level 0

  • Cure Minor Wounds: Heals 1 hit point.
  • Daze: Will negates; dazes one target for 2 rounds.
  • Light: Unchanged.
  • Resistance: +1 to all saving throws for 1 round per level.
  • Flare: 1d4 fire damage per 2 caster levels; failed Fortitude save applies a scaling attack penalty.

Level 1

  • Charm Person: Single-target humanoid charm; Will negates.
  • Cure Light Wounds: Heals 1d8 + caster level.
  • Grease: Persistent area; Reflex or knockdown. Greater Spell Focus: Conjuration increases duration to 10 rounds. Only one Grease area can exist in an area at a time.
  • Identify: +10 + caster level Lore for 2 rounds.
  • Lesser Dispel: Unchanged.
  • Mage Armor: 1 hour per level; grants +1 natural armor, +1 dodge AC, +1 deflection AC, and +1 armor AC.
  • Scare: Will negates; applies -2 attack, -2 damage, and -2 Will saves against mind-affecting effects for 1d4 rounds.
  • Sleep: Will negates; affects up to 1d4 total Hit Dice of creatures under 6 HD, starting with the weakest.
  • Summon Creature I: Summons a dire badger for 24 hours.
  • Protection from Alignment: Unchanged.
  • Balagarn's Iron Horn: Large-radius shockwave; creatures that lose a Strength check are knocked down for 6 seconds.
  • Amplify: +20 Listen for 1 round per level.
  • Expeditious Retreat: Increased movement speed for 5 turns.
  • Magic Weapon: +1 weapon enhancement for 1 hour per level.

Level 2

  • Blindness and Deafness: Unchanged.
  • Bull's Strength: +1d4 + 1 Strength for 1 hour per level.
  • Cat's Grace: +1d4 + 1 Dexterity for 1 hour per level.
  • Clarity: Unchanged.
  • Cure Moderate Wounds: Heals 2d8 + caster level.
  • Darkness: Unchanged.
  • Hold Person: Unchanged.
  • Invisibility: Unchanged.
  • Ghostly Visage: 1 turn per level; grants 2 spell absorbs, 10 damage reduction, and 10% concealment.
  • See Invisibility: See Invisible for 1 turn per level.
  • Silence: Unchanged.
  • Sound Burst: Unchanged.
  • Summon Creature II: Summons a dire boar for 24 hours.
  • Eagle's Splendor: +1d4 + 1 Charisma for 1 hour per level.
  • Owl's Wisdom: +1d4 + 1 Wisdom for 1 hour per level.
  • Fox's Cunning: +1d4 + 1 Intelligence for 1 hour per level.
  • Ultravision: Ultravision for 1 hour per level.
  • Tasha's Hideous Laughter: Unchanged.
  • Cloud of Bewilderment: Unchanged.

Level 3

  • Bestow Curse: Unchanged.
  • Charm Monster: Unchanged.
  • Clairaudience and Clairvoyance: +10 Listen and +10 Spot for 1 round per level.
  • Confusion: Unchanged.
  • Cure Serious Wounds: Heals 3d8 + caster level.
  • Dispel Magic: Unchanged.
  • Fear: Unchanged.
  • Gust of Wind: Unchanged.
  • Haste: Haste for 10 rounds.
  • Invisibility Sphere: Unchanged.
  • Remove Curse: Unchanged.
  • Remove Disease: Unchanged.
  • Slow: Unchanged.
  • Summon Creature III: Summons a dire wolf for 24 hours.
  • Magic Circle against Alignment: Unchanged.
  • Find Traps: Unchanged.
  • Wounding Whispers: Unchanged.
  • Displacement: 50% concealment for 1 round per level.
  • Keen Edge: Unchanged.
  • Greater Magic Weapon: Unchanged.

Level 4

  • Cure Critical Wounds: Heals 4d8 + caster level.
  • Dismissal: Unchanged.
  • Dominate Person: Unchanged.
  • Hold Monster: Unchanged.
  • Improved Invisibility: 50% concealment for 1 turn per level.
  • Neutralize Poison: Unchanged.
  • Summon Creature IV: Summons a dire spider for 24 hours.
  • War Cry: Self buff with +2 attack and +2 damage for 1 round per level; nearby enemies can be frightened for 4 rounds on a failed Will save.
  • Legend Lore: +10 + caster level / 2 Lore for 1 round per level.

Level 5

  • Greater Dispelling: Unchanged.
  • Healing Circle: Unchanged.
  • Mind Fog: Unchanged.
  • Ethereal Visage: 1 round per level; grants 3 spell absorbs, 15 damage reduction, and 25% concealment.
  • Summon Creature V: Summons a dire tiger for 24 hours.

Level 6

  • Mass Haste: Haste to nearby allies for 10 rounds.
  • Summon Creature VI: Summons a huge elemental for 24 hours.
  • Ice Storm: Unchanged.
  • Energy Buffer: Resist 60 against acid, cold, fire, electricity, and sonic, up to 120 total per type.
  • Dirge: Unchanged.

Wyrdwood player reference.