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Wizard / Sorcerer Spells

Rule-only reference for wizard and sorcerer spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.

Level 0

  • Acid Splash: 1d4 acid damage per caster level to one hostile target.
  • Daze: Will negates; dazes one target for 2 rounds.
  • Electric Jolt: 1d4 electrical damage per caster level to one hostile target.
  • Flare: 1d4 fire damage per 2 caster levels; failed Fortitude save applies -1 attack, plus another -1 at caster level 10, 20, and so on, for 10 + 1 round per 2 caster levels.
  • Light: Unchanged.
  • Ray of Frost: 1d4 cold damage per caster level to one target, capped at 10 caster levels.
  • Resistance: +1 to all saving throws for 1 round per caster level.

Level 1

  • Burning Hands: Reflex half; cone deals 1d6 fire damage per caster level, up to 15d6.
  • Charm Person: Single-target humanoid charm; Will negates.
  • Color Spray: Will negates; cone sleeps targets at 2 HD or less, blinds targets at 3-4 HD, and stuns targets at 5+ HD for 3 + 1d4 rounds, with shorter durations on the higher-HD results.
  • Endure Elements: Resist 20 against acid, cold, fire, electricity, and sonic, up to 40 total per type, for 1 turn per caster level.
  • Grease: Persistent area for 5 rounds; Reflex or knockdown. Greater Spell Focus: Conjuration increases duration to 10 rounds. Only one Grease area can exist in an area at a time.
  • Identify: +10 + caster level Lore for 2 rounds.
  • Mage Armor: 1 hour per level; grants +1 natural armor, +1 dodge AC, +1 deflection AC, and +1 armor AC.
  • Magic Missile: Fires 1 + 1 missile per 2 caster levels; each missile deals 2d4 + 2 magical damage. Greater Spell Focus in the spell's school increases each missile to 3d4 + 2.
  • Ray of Enfeeblement: Unchanged.
  • Scare: Will negates; applies -2 attack, -2 weapon damage, and -2 to Will saves against mind-affecting effects for 1d4 rounds.
  • Sleep: Will negates; affects up to 1d4 total Hit Dice of creatures under 6 HD, starting with the weakest, for caster level + 3 rounds.
  • Summon Creature I: Summons a dire badger for 24 hours.
  • Protection from Alignment: Unchanged.
  • Negative Energy Ray: Will half; 1d6 negative damage per caster level, up to 15d6.
  • True Strike: +20 attack bonus for 18 seconds.
  • Shield: Unchanged.
  • Expeditious Retreat: Increased movement speed for 5 turns.
  • Horizikaul's Boom: Unchanged.
  • Ironguts: Unchanged.
  • Shelgarn's Persistent Blade: Unchanged.
  • Ice Dagger: Unchanged.
  • Magic Weapon: +1 weapon enhancement for 1 hour per level.

Level 2

  • Blindness and Deafness: Unchanged.
  • Bull's Strength: +1d4 + 1 Strength for 1 hour per level.
  • Cat's Grace: +1d4 + 1 Dexterity for 1 hour per level.
  • Darkness: Unchanged.
  • Endurance: +1d4 + 1 Constitution for 1 hour per level.
  • Ghoul Touch: Unchanged.
  • Invisibility: Unchanged.
  • Knock: Unchanged.
  • Lesser Dispel: Unchanged.
  • Melf's Acid Arrow: 1d6 acid damage per caster level, up to 15d6, and also applies poison.
  • Ghostly Visage: 1 turn per level; grants 2 spell absorbs, 10 damage reduction, and 10% concealment.
  • Resist Elements: Resist 30 against acid, cold, fire, electricity, and sonic, up to 60 total per type.
  • See Invisibility: See Invisible for 1 turn per level.
  • Summon Creature II: Summons a dire boar for 24 hours.
  • Web: Persistent area; Reflex or entangled. Greater Spell Focus: Conjuration increases duration to 10 rounds. Only one Web area can exist in an area at a time.
  • Eagle's Splendor: +1d4 + 1 Charisma for 1 hour per level.
  • Owl's Wisdom: +1d4 + 1 Wisdom for 1 hour per level.
  • Fox's Cunning: +1d4 + 1 Intelligence for 1 hour per level.
  • Ultravision: Ultravision for 1 hour per level.
  • Continual Flame: Unchanged.
  • Balagarn's Iron Horn: Large-radius shockwave; creatures that lose a Strength check are knocked down for 6 seconds.
  • Tasha's Hideous Laughter: Unchanged.
  • Combust: 1d6 + 1 fire damage per caster level immediately, no save.
  • Death Armor: Magical damage shield that retaliates when struck.
  • Gedlee's Electric Loop: Small area; 1d6 electricity per 2 caster levels and can stun.
  • Stone Bones: Unchanged.
  • Flame Weapon: Adds fire damage to equipped weapons for 1 turn per level.
  • Cloud of Bewilderment: Unchanged.

Level 3

  • Clairaudience and Clairvoyance: +10 Listen and +10 Spot for 1 round per level.
  • Clarity: Unchanged.
  • Dispel Magic: Unchanged.
  • Fireball: Unchanged.
  • Flame Arrow: Unchanged.
  • Gust of Wind: Unchanged.
  • Haste: Haste for 10 rounds.
  • Hold Person: Unchanged.
  • Invisibility Sphere: Unchanged.
  • Lightning Bolt: Unchanged.
  • Protection from Elements: Resist 40 against acid, cold, fire, electricity, and sonic, up to 80 total per type.
  • Slow: Unchanged.
  • Stinking Cloud: Unchanged.
  • Summon Creature III: Summons a dire wolf for 24 hours.
  • Vampiric Touch: Unchanged.
  • Magic Circle against Alignment: Unchanged.
  • Negative Energy Burst: Unchanged.
  • Find Traps: Unchanged.
  • Displacement: 50% concealment for 1 round per level.
  • Mestil's Acid Breath: Unchanged.
  • Scintillating Sphere: Unchanged.
  • Keen Edge: Unchanged.
  • Greater Magic Weapon: Unchanged.

Level 4

  • Bestow Curse: Unchanged.
  • Charm Monster: Unchanged.
  • Confusion: Unchanged.
  • Contagion: Unchanged.
  • Elemental Shield: Retaliatory damage shield; normally returns fire damage when struck.
  • Enervation: Applies negative levels on a failed Fortitude save.
  • Fear: Unchanged.
  • Improved Invisibility: Invisibility and 50% concealment for 1 turn per level.
  • Lesser Spell Breach: Unchanged.
  • Minor Globe of Invulnerability: Unchanged.
  • Phantasmal Killer: Unchanged.
  • Polymorph Self: Unchanged.
  • Remove Blindness and Deafness: Unchanged.
  • Remove Curse: Unchanged.
  • Shadow Conjuration: Unchanged.
  • Stoneskin: Damage reduction 10/+5 (improves to +6 at level 25, +7 at 30, +8 at 35); absorbs 10 damage per caster level, up to 150.
  • Summon Creature IV: Summons a dire spider for 24 hours.
  • Wall of Fire: Unchanged.
  • Ice Storm: Unchanged.
  • Evard's Black Tentacles: Unchanged.
  • Isaac's Lesser Missile Storm: Unchanged.

Level 5

  • Animate Dead: Unchanged.
  • Cloudkill: Unchanged.
  • Cone of Cold: Reflex half; cone deals 1d8 cold damage per caster level, up to 40d8.
  • Dismissal: Unchanged.
  • Dominate Person: Unchanged.
  • Feeblemind: Unchanged.
  • Greater Shadow Conjuration: Unchanged.
  • Hold Monster: Unchanged.
  • Lesser Mind Blank: Unchanged.
  • Lesser Planar Binding: Unchanged.
  • Lesser Spell Mantle: Unchanged.
  • Mind Fog: Unchanged.
  • Summon Creature V: Summons a dire tiger for 24 hours.
  • Energy Buffer: Resist 60 against acid, cold, fire, electricity, and sonic, up to 120 total per type.
  • Firebrand: Unchanged.
  • Bigby's Interposing Hand: Unchanged.
  • Ball Lightning: Unchanged.
  • Mestil's Acid Sheath: Acid damage shield that retaliates when struck.

Level 6

  • Acid Fog: Unchanged.
  • Chain Lightning: Unchanged.
  • Circle of Death: Unchanged.
  • Globe of Invulnerability: Unchanged.
  • Greater Dispelling: Unchanged.
  • Greater Spell Breach: Unchanged.
  • Greater Stoneskin: Damage reduction 20/+5 (improves to +6 at level 25, +7 at 30, +8 at 35); absorbs 10 damage per caster level, up to 200.
  • Mass Haste: Group Haste for 10 rounds.
  • Ethereal Visage: 1 round per level; grants 3 spell absorbs, 15 damage reduction, and 25% concealment.
  • Planar Binding: Unchanged.
  • Shades: Unchanged.
  • Summon Creature VI: Summons a huge elemental for 24 hours.
  • Tenser's Transformation: Unchanged.
  • True Seeing: True Seeing for 1 turn per level.
  • Legend Lore: +10 + half caster level Lore for 1 round per level.
  • Isaac's Greater Missile Storm: Unchanged.
  • Bigby's Forceful Hand: Unchanged.
  • Flesh to Stone: Unchanged.
  • Stone to Flesh: Unchanged.
  • Undeath to Death: Unchanged.

Level 7

  • Control Undead: Unchanged.
  • Delayed Blast Fireball: Unchanged.
  • Finger of Death: Unchanged.
  • Mordenkainen's Sword: Summons a helmed horror for 1 round per level.
  • Power Word Stun: Unchanged.
  • Prismatic Spray: Unchanged.
  • Protection from Spells: Unchanged.
  • Shadow Shield: Protective damage shield with negative-energy immunity and damage reduction.
  • Spell Mantle: Unchanged.
  • Summon Creature VII: Summons a greater elemental for 24 hours.
  • Banishment: Unchanged.
  • Bigby's Grasping Hand: Unchanged.
  • Great Thunderclap: Unchanged.

Level 8

  • Create Undead: Unchanged.
  • Greater Planar Binding: Unchanged.
  • Incendiary Cloud: Unchanged.
  • Mass Blindness and Deafness: Unchanged.
  • Mass Charm: Unchanged.
  • Mind Blank: Unchanged.
  • Premonition: Unchanged.
  • Summon Creature VIII: Summons a huge elemental for 24 hours.
  • Horrid Wilting: Unchanged.
  • Sunburst: Unchanged.
  • Etherealness: Unchanged.
  • Bigby's Clenched Fist: Unchanged.
  • Blackstaff: Unchanged.

Level 9

  • Dominate Monster: Unchanged.
  • Energy Drain: Unchanged.
  • Gate: Unchanged.
  • Greater Spell Mantle: Unchanged.
  • Meteor Swarm: Unchanged.
  • Mordenkainen's Disjunction: Unchanged.
  • Power Word Kill: Unchanged.
  • Shapechange: Unchanged.
  • Summon Creature IX: Summons an elder elemental for 24 hours.
  • Time Stop: Unchanged.
  • Wail of the Banshee: Unchanged.
  • Weird: Unchanged.
  • Bigby's Crushing Hand: Unchanged.
  • Black Blade of Disaster: Unchanged.

Wyrdwood player reference.