Wizard / Sorcerer Spells
Rule-only reference for wizard and sorcerer spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.
Level 0
- Acid Splash:
1d4acid damage per caster level to one hostile target. - Daze: Will negates; dazes one target for
2rounds. - Electric Jolt:
1d4electrical damage per caster level to one hostile target. - Flare:
1d4fire damage per2caster levels; failed Fortitude save applies-1attack, plus another-1at caster level10,20, and so on, for10 + 1 round per 2 caster levels. - Light: Unchanged.
- Ray of Frost:
1d4cold damage per caster level to one target, capped at10caster levels. - Resistance:
+1to all saving throws for1round per caster level.
Level 1
- Burning Hands: Reflex half; cone deals
1d6fire damage per caster level, up to15d6. - Charm Person: Single-target humanoid charm; Will negates.
- Color Spray: Will negates; cone sleeps targets at
2HD or less, blinds targets at3-4HD, and stuns targets at5+HD for3 + 1d4rounds, with shorter durations on the higher-HD results. - Endure Elements: Resist
20against acid, cold, fire, electricity, and sonic, up to40total per type, for1turn per caster level. - Grease: Persistent area for
5rounds; Reflex or knockdown. Greater Spell Focus: Conjuration increases duration to10rounds. Only one Grease area can exist in an area at a time. - Identify:
+10 + caster levelLore for2rounds. - Mage Armor:
1hour per level; grants+1natural armor,+1dodge AC,+1deflection AC, and+1armor AC. - Magic Missile: Fires
1 + 1missile per2caster levels; each missile deals2d4 + 2magical damage. Greater Spell Focus in the spell's school increases each missile to3d4 + 2. - Ray of Enfeeblement: Unchanged.
- Scare: Will negates; applies
-2attack,-2weapon damage, and-2to Will saves against mind-affecting effects for1d4rounds. - Sleep: Will negates; affects up to
1d4total Hit Dice of creatures under6HD, starting with the weakest, forcaster level + 3rounds. - Summon Creature I: Summons a dire badger for
24hours. - Protection from Alignment: Unchanged.
- Negative Energy Ray: Will half;
1d6negative damage per caster level, up to15d6. - True Strike:
+20attack bonus for18seconds. - Shield: Unchanged.
- Expeditious Retreat: Increased movement speed for
5turns. - Horizikaul's Boom: Unchanged.
- Ironguts: Unchanged.
- Shelgarn's Persistent Blade: Unchanged.
- Ice Dagger: Unchanged.
- Magic Weapon:
+1weapon enhancement for1hour per level.
Level 2
- Blindness and Deafness: Unchanged.
- Bull's Strength:
+1d4 + 1Strength for1hour per level. - Cat's Grace:
+1d4 + 1Dexterity for1hour per level. - Darkness: Unchanged.
- Endurance:
+1d4 + 1Constitution for1hour per level. - Ghoul Touch: Unchanged.
- Invisibility: Unchanged.
- Knock: Unchanged.
- Lesser Dispel: Unchanged.
- Melf's Acid Arrow:
1d6acid damage per caster level, up to15d6, and also applies poison. - Ghostly Visage:
1turn per level; grants2spell absorbs,10damage reduction, and10%concealment. - Resist Elements: Resist
30against acid, cold, fire, electricity, and sonic, up to60total per type. - See Invisibility: See Invisible for
1turn per level. - Summon Creature II: Summons a dire boar for
24hours. - Web: Persistent area; Reflex or entangled. Greater Spell Focus: Conjuration increases duration to
10rounds. Only one Web area can exist in an area at a time. - Eagle's Splendor:
+1d4 + 1Charisma for1hour per level. - Owl's Wisdom:
+1d4 + 1Wisdom for1hour per level. - Fox's Cunning:
+1d4 + 1Intelligence for1hour per level. - Ultravision: Ultravision for
1hour per level. - Continual Flame: Unchanged.
- Balagarn's Iron Horn: Large-radius shockwave; creatures that lose a Strength check are knocked down for
6seconds. - Tasha's Hideous Laughter: Unchanged.
- Combust:
1d6 + 1fire damage per caster level immediately, no save. - Death Armor: Magical damage shield that retaliates when struck.
- Gedlee's Electric Loop: Small area;
1d6electricity per2caster levels and can stun. - Stone Bones: Unchanged.
- Flame Weapon: Adds fire damage to equipped weapons for
1turn per level. - Cloud of Bewilderment: Unchanged.
Level 3
- Clairaudience and Clairvoyance:
+10Listen and+10Spot for1round per level. - Clarity: Unchanged.
- Dispel Magic: Unchanged.
- Fireball: Unchanged.
- Flame Arrow: Unchanged.
- Gust of Wind: Unchanged.
- Haste: Haste for
10rounds. - Hold Person: Unchanged.
- Invisibility Sphere: Unchanged.
- Lightning Bolt: Unchanged.
- Protection from Elements: Resist
40against acid, cold, fire, electricity, and sonic, up to80total per type. - Slow: Unchanged.
- Stinking Cloud: Unchanged.
- Summon Creature III: Summons a dire wolf for
24hours. - Vampiric Touch: Unchanged.
- Magic Circle against Alignment: Unchanged.
- Negative Energy Burst: Unchanged.
- Find Traps: Unchanged.
- Displacement:
50%concealment for1round per level. - Mestil's Acid Breath: Unchanged.
- Scintillating Sphere: Unchanged.
- Keen Edge: Unchanged.
- Greater Magic Weapon: Unchanged.
Level 4
- Bestow Curse: Unchanged.
- Charm Monster: Unchanged.
- Confusion: Unchanged.
- Contagion: Unchanged.
- Elemental Shield: Retaliatory damage shield; normally returns fire damage when struck.
- Enervation: Applies negative levels on a failed Fortitude save.
- Fear: Unchanged.
- Improved Invisibility: Invisibility and
50%concealment for1turn per level. - Lesser Spell Breach: Unchanged.
- Minor Globe of Invulnerability: Unchanged.
- Phantasmal Killer: Unchanged.
- Polymorph Self: Unchanged.
- Remove Blindness and Deafness: Unchanged.
- Remove Curse: Unchanged.
- Shadow Conjuration: Unchanged.
- Stoneskin: Damage reduction
10/+5(improves to+6at level 25,+7at 30,+8at 35); absorbs10damage per caster level, up to150. - Summon Creature IV: Summons a dire spider for
24hours. - Wall of Fire: Unchanged.
- Ice Storm: Unchanged.
- Evard's Black Tentacles: Unchanged.
- Isaac's Lesser Missile Storm: Unchanged.
Level 5
- Animate Dead: Unchanged.
- Cloudkill: Unchanged.
- Cone of Cold: Reflex half; cone deals
1d8cold damage per caster level, up to40d8. - Dismissal: Unchanged.
- Dominate Person: Unchanged.
- Feeblemind: Unchanged.
- Greater Shadow Conjuration: Unchanged.
- Hold Monster: Unchanged.
- Lesser Mind Blank: Unchanged.
- Lesser Planar Binding: Unchanged.
- Lesser Spell Mantle: Unchanged.
- Mind Fog: Unchanged.
- Summon Creature V: Summons a dire tiger for
24hours. - Energy Buffer: Resist
60against acid, cold, fire, electricity, and sonic, up to120total per type. - Firebrand: Unchanged.
- Bigby's Interposing Hand: Unchanged.
- Ball Lightning: Unchanged.
- Mestil's Acid Sheath: Acid damage shield that retaliates when struck.
Level 6
- Acid Fog: Unchanged.
- Chain Lightning: Unchanged.
- Circle of Death: Unchanged.
- Globe of Invulnerability: Unchanged.
- Greater Dispelling: Unchanged.
- Greater Spell Breach: Unchanged.
- Greater Stoneskin: Damage reduction
20/+5(improves to+6at level 25,+7at 30,+8at 35); absorbs10damage per caster level, up to200. - Mass Haste: Group Haste for
10rounds. - Ethereal Visage:
1round per level; grants3spell absorbs,15damage reduction, and25%concealment. - Planar Binding: Unchanged.
- Shades: Unchanged.
- Summon Creature VI: Summons a huge elemental for
24hours. - Tenser's Transformation: Unchanged.
- True Seeing: True Seeing for
1turn per level. - Legend Lore:
+10 + half caster levelLore for1round per level. - Isaac's Greater Missile Storm: Unchanged.
- Bigby's Forceful Hand: Unchanged.
- Flesh to Stone: Unchanged.
- Stone to Flesh: Unchanged.
- Undeath to Death: Unchanged.
Level 7
- Control Undead: Unchanged.
- Delayed Blast Fireball: Unchanged.
- Finger of Death: Unchanged.
- Mordenkainen's Sword: Summons a helmed horror for
1round per level. - Power Word Stun: Unchanged.
- Prismatic Spray: Unchanged.
- Protection from Spells: Unchanged.
- Shadow Shield: Protective damage shield with negative-energy immunity and damage reduction.
- Spell Mantle: Unchanged.
- Summon Creature VII: Summons a greater elemental for
24hours. - Banishment: Unchanged.
- Bigby's Grasping Hand: Unchanged.
- Great Thunderclap: Unchanged.
Level 8
- Create Undead: Unchanged.
- Greater Planar Binding: Unchanged.
- Incendiary Cloud: Unchanged.
- Mass Blindness and Deafness: Unchanged.
- Mass Charm: Unchanged.
- Mind Blank: Unchanged.
- Premonition: Unchanged.
- Summon Creature VIII: Summons a huge elemental for
24hours. - Horrid Wilting: Unchanged.
- Sunburst: Unchanged.
- Etherealness: Unchanged.
- Bigby's Clenched Fist: Unchanged.
- Blackstaff: Unchanged.
Level 9
- Dominate Monster: Unchanged.
- Energy Drain: Unchanged.
- Gate: Unchanged.
- Greater Spell Mantle: Unchanged.
- Meteor Swarm: Unchanged.
- Mordenkainen's Disjunction: Unchanged.
- Power Word Kill: Unchanged.
- Shapechange: Unchanged.
- Summon Creature IX: Summons an elder elemental for
24hours. - Time Stop: Unchanged.
- Wail of the Banshee: Unchanged.
- Weird: Unchanged.
- Bigby's Crushing Hand: Unchanged.
- Black Blade of Disaster: Unchanged.