Skip to content

Druid Spells ​

Rule-only reference for druid spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.

Level 0 ​

  • Cure Minor Wounds: Heals 1 hit point.
  • Light: Unchanged.
  • Resistance: +1 to all saving throws for 1 round per level.
  • Virtue: Temporary hit points equal to 1d4 + caster level for 1 turn per level.
  • Flare: 1d4 fire damage per 2 caster levels; failed Fortitude save applies a scaling attack penalty.

Level 1 ​

  • Cure Light Wounds: Heals 1d8 + caster level.
  • Endure Elements: Resist 20 against acid, cold, fire, electricity, and sonic, up to 40 total per type.
  • Entangle: Unchanged.
  • Grease: Persistent area; Reflex or knockdown. Greater Spell Focus: Conjuration increases duration to 10 rounds. Only one Grease area can exist in an area at a time.
  • Sleep: Will negates; affects up to 1d4 total Hit Dice of creatures under 6 HD, starting with the weakest.
  • Summon Creature I: Summons a dire badger for 24 hours.
  • Ultravision: Ultravision for 1 hour per level.
  • Camouflage: +10 Hide and 40% concealment for 10 turns per level.
  • Magic Fang: Buffs your animal companion for 1 turn per caster level: +2 attack, +4 AC, and temporary hit points equal to 1d4 per caster level (capped at 20 levels). Replaced by Greater Magic Fang or Awaken rather than stacking with them.

Level 2 ​

  • Barkskin: Unchanged.
  • Bull's Strength: +1d4 + 1 Strength for 1 hour per level.
  • Charm Person or Animal: Charm: the target stops fighting for 3 + caster level / 5 rounds; Will save negates. Mind-affecting, so it does nothing to undead, constructs, elementals, vermin, or anyone under Clarity or Mind Blank. Works on humanoids and animals.
  • Flame Lash: Unchanged.
  • Hold Animal: Unchanged.
  • Lesser Dispel: Unchanged.
  • Lesser Restoration: Removes basic temporary penalties and ability damage.
  • Resist Elements: Resist 30 against acid, cold, fire, electricity, and sonic, up to 60 total per type.
  • Summon Creature II: Summons a dire boar for 24 hours.
  • One with the Land: Sanctuary effect for 1 round per level.
  • Blood Frenzy: +1 attack and base weapon damage per 5 Druid+Shifter levels (max +8); Reflex save +1→+4 scaling by level; duration 1 turn per 2 Druid+Shifter levels.

Level 3 ​

  • Call Lightning: Unchanged.
  • Contagion: Unchanged.
  • Cure Moderate Wounds: Heals 2d8 + caster level.
  • Dominate Animal: Dominate: the target fights for you for 3 + caster level / 5 rounds; Will save negates. Mind-affecting. Bosses cannot be dominated. Animals only.
  • Neutralize Poison: Unchanged.
  • Poison: Unchanged.
  • Protection from Elements: Resist 40 against acid, cold, fire, electricity, and sonic, up to 80 total per type.
  • Remove Disease: Unchanged.
  • Summon Creature III: Summons a dire wolf for 24 hours.
  • Quillfire: Unchanged.
  • Greater Magic Fang: Buffs your animal companion for 1 turn per caster level: +3 attack, +6 AC, +2d6 damage, and temporary hit points equal to caster level x 5. Replaces Magic Fang rather than stacking with it.
  • Spike Growth: Unchanged.
  • Infestation of Maggots: Unchanged.
  • Healing Sting: Unchanged.

Level 4 ​

  • Cure Serious Wounds: Heals 3d8 + caster level.
  • Dispel Magic: Unchanged.
  • Flame Strike: 1d6 per caster level, max 40d6, dealt as half fire and half divine. No saving throw.
  • Freedom of Movement: Unchanged.
  • Hold Monster: Unchanged.
  • Stoneskin: Damage reduction 10/+5 (improves to +6 at level 25, +7 at 30, +8 at 35); absorbs 10 damage per caster level, up to 150.
  • Summon Creature IV: Summons a dire spider for 24 hours.
  • Mass Camouflage: Friendly area buff granting +10 Hide and 20% concealment for 10 turns per level.

Level 5 ​

  • Cure Critical Wounds: Heals 4d8 + caster level.
  • Death Ward: Immunity to death effects for 1 hour per level.
  • Slay Living: Unchanged.
  • Spell Resistance: Spell resistance equal to 12 + caster level for 1 turn per level.
  • Summon Creature V: Summons a dire tiger for 24 hours.
  • Wall of Fire: Unchanged.
  • Awaken: Buffs your animal companion for 1 turn per caster level: +6 attack, +8 AC, +2d12 damage, and temporary hit points equal to caster level x 8. Replaces Magic Fang and Greater Magic Fang rather than stacking with them.
  • Ice Storm: Unchanged.
  • Owl's Insight: Unchanged.
  • Inferno: Unchanged.
  • Monstrous Regeneration: Regeneration buff; default version gives regeneration 6, while item-based versions scale higher.
  • Vine Mine: Unchanged.

Level 6 ​

  • Greater Dispelling: Unchanged.
  • Greater Stoneskin: Damage reduction 20/+5 (improves to +6 at level 25, +7 at 30, +8 at 35); absorbs 10 damage per caster level, up to 200.
  • Healing Circle: Unchanged.
  • Summon Creature VI: Summons a huge elemental for 24 hours.
  • Energy Buffer: Resist 60 against acid, cold, fire, electricity, and sonic, up to 120 total per type.
  • Regenerate: Regeneration buff lasting 1 turn per caster level; heals 1 HP per 4 caster levels each round.
  • Drown: Deals bludgeoning damage equal to 50% of the target's current hit points; Fortitude save halves. Does not affect undead, constructs, or elementals.
  • Crumble: 5d6 sonic damage per caster level against constructs and similar targets. No cap, and it ignores construct spell immunity.
  • Stonehold: Unchanged.

Level 7 ​

  • Fire Storm: 1d12 per caster level, max 60d12, dealt as half fire and half divine. Reflex save for half damage.
  • Harm: Reduces a living target to 50% of their current hit points on a successful touch; heals undead instead.
  • Heal: Fully restores a living target to maximum hit points; damages undead instead.
  • Summon Creature VII: Summons a greater elemental for 24 hours.
  • True Seeing: True Seeing for 1 turn per level.
  • Creeping Doom: Persistent area that deals 1d8 sonic damage per caster level, plus caster level / 2, each pulse -- up to 40 dice (50 with Greater Spell Focus: Conjuration). Lasts 5 rounds, or 10 with Greater Spell Focus: Conjuration.
  • Aura of Vitality: Unchanged.

Level 8 ​

  • Finger of Death: Unchanged.
  • Nature's Balance: Unchanged.
  • Premonition: Unchanged.
  • Summon Creature VIII: Summons a huge elemental for 24 hours.
  • Sunbeam: 1d6 per caster level against undead and Pale Masters, max 40d6; half as many dice against everything else. Reflex save for half damage (Evasion avoids it entirely); a failed save also blinds for 3 rounds.
  • Bombardment: Unchanged.
  • Sunburst: Unchanged.

Level 9 ​

  • Elemental Swarm: Unchanged.
  • Mass Heal: Unchanged.
  • Shapechange: Unchanged.
  • Storm of Vengeance: Unchanged.
  • Summon Creature IX: Summons an elder elemental for 24 hours.
  • Earthquake: 1d12 per caster level, max 60d12, bludgeoning damage. Fortitude save for half damage.

Wyrdwood player reference.