Druid Spells
Rule-only reference for druid spells in Wyrdwood. Spell Focus and Greater Spell Focus effects are included where they change the spell.
Level 0
- Cure Minor Wounds: Heals
1hit point. - Light: Unchanged.
- Resistance:
+1to all saving throws for1round per level. - Virtue: Temporary hit points equal to
1d4 + caster levelfor1turn per level. - Flare:
1d4fire damage per2caster levels; failed Fortitude save applies a scaling attack penalty.
Level 1
- Cure Light Wounds: Heals
1d8 + caster level. - Endure Elements: Resist
20against acid, cold, fire, electricity, and sonic, up to40total per type. - Entangle: Unchanged.
- Grease: Persistent area; Reflex or knockdown. Greater Spell Focus: Conjuration increases duration to
10rounds. Only one Grease area can exist in an area at a time. - Sleep: Will negates; affects up to
1d4total Hit Dice of creatures under6HD, starting with the weakest. - Summon Creature I: Summons a dire badger for
24hours. - Ultravision: Ultravision for
1hour per level. - Camouflage:
+10Hide and40%concealment for10turns per level. - Magic Fang: Enhances a companion or summon's natural attacks.
Level 2
- Barkskin: Unchanged.
- Bull's Strength:
+1d4 + 1Strength for1hour per level. - Charm Person or Animal: Unchanged.
- Flame Lash: Unchanged.
- Hold Animal: Unchanged.
- Lesser Dispel: Unchanged.
- Lesser Restoration: Removes basic temporary penalties and ability damage.
- Resist Elements: Resist
30against acid, cold, fire, electricity, and sonic, up to60total per type. - Summon Creature II: Summons a dire boar for
24hours. - One with the Land: Sanctuary effect for
1round per level. - Blood Frenzy:
+1attack and base weapon damage per 5 Druid+Shifter levels (max+8); Reflex save+1→+4scaling by level; duration1 turn per 2Druid+Shifter levels.
Level 3
- Call Lightning: Unchanged.
- Contagion: Unchanged.
- Cure Moderate Wounds: Heals
2d8 + caster level. - Dominate Animal: Unchanged.
- Neutralize Poison: Unchanged.
- Poison: Unchanged.
- Protection from Elements: Resist
40against acid, cold, fire, electricity, and sonic, up to80total per type. - Remove Disease: Unchanged.
- Summon Creature III: Summons a dire wolf for
24hours. - Quillfire: Unchanged.
- Greater Magic Fang: Enhances a companion or summon's natural attacks.
- Spike Growth: Unchanged.
- Infestation of Maggots: Unchanged.
- Healing Sting: Unchanged.
Level 4
- Cure Serious Wounds: Heals
3d8 + caster level. - Dispel Magic: Unchanged.
- Flame Strike: Unchanged.
- Freedom of Movement: Unchanged.
- Hold Monster: Unchanged.
- Stoneskin: Damage reduction
10/+5(improves to+6at level 25,+7at 30,+8at 35); absorbs10damage per caster level, up to150. - Summon Creature IV: Summons a dire spider for
24hours. - Mass Camouflage: Friendly area buff granting
+10Hide and20%concealment for10turns per level.
Level 5
- Cure Critical Wounds: Heals
4d8 + caster level. - Death Ward: Immunity to death effects for
1hour per level. - Slay Living: Unchanged.
- Spell Resistance: Spell resistance equal to
12 + caster levelfor1turn per level. - Summon Creature V: Summons a dire tiger for
24hours. - Wall of Fire: Unchanged.
- Awaken: Unchanged.
- Ice Storm: Unchanged.
- Owl's Insight: Unchanged.
- Inferno: Unchanged.
- Monstrous Regeneration: Regeneration buff; default version gives regeneration
6, while item-based versions scale higher. - Vine Mine: Unchanged.
Level 6
- Greater Dispelling: Unchanged.
- Greater Stoneskin: Damage reduction
20/+5(improves to+6at level 25,+7at 30,+8at 35); absorbs10damage per caster level, up to200. - Healing Circle: Unchanged.
- Summon Creature VI: Summons a huge elemental for
24hours. - Energy Buffer: Resist
60against acid, cold, fire, electricity, and sonic, up to120total per type. - Regenerate: Regeneration buff lasting
1turn per caster level; heals1HP per4caster levels each round. - Drown: Deals bludgeoning damage equal to
50%of the target's current hit points; Fortitude save halves. Does not affect undead, constructs, or elementals. - Crumble:
1d6sonic damage per caster level, up to15d6, against constructs and similar targets. - Stonehold: Unchanged.
Level 7
- Fire Storm: Unchanged.
- Harm: Reduces a living target to 50% of their current hit points on a successful touch; heals undead instead.
- Heal: Fully restores a living target to maximum hit points; damages undead instead.
- Summon Creature VII: Summons a greater elemental for
24hours. - True Seeing: True Seeing for
1turn per level. - Creeping Doom: Persistent area that deals
1d8sonic damage per caster level, pluscaster level / 2, each pulse up to40dice. - Aura of Vitality: Unchanged.
Level 8
- Finger of Death: Unchanged.
- Nature's Balance: Unchanged.
- Premonition: Unchanged.
- Summon Creature VIII: Summons a huge elemental for
24hours. - Sunbeam: Unchanged.
- Bombardment: Unchanged.
- Sunburst: Unchanged.
Level 9
- Elemental Swarm: Unchanged.
- Mass Heal: Unchanged.
- Shapechange: Unchanged.
- Storm of Vengeance: Unchanged.
- Summon Creature IX: Summons an elder elemental for
24hours. - Earthquake: Unchanged.