Gem Socketing
Socketed items have open slots that can be filled with gems to add permanent item properties. Items with available sockets will have a number in parenthesis in the name of the item.
Socket Types
There are two categories of sockets:
| Type | Used on |
|---|---|
| Weapon socket | Weapons, staves, and ammo pouches |
| Gear socket | Armor, shields, helms, jewelry, cloaks |
A gem must match the socket type — weapon gems go in weapon sockets, gear gems go in gear sockets.
Gems Are Also Gated by the Kind of Item
Matching the socket type is not enough on its own. Each gem's property also has to make sense on the item you are setting it into, and the game refuses the ones that do not ("That gem will not hold in a ranged weapon!"). The gem is not consumed when it is refused.
The main restrictions on weapons:
| Gem | Melee | Ranged (bows, crossbows, slings) | Thrown | Gloves | Ammo |
|---|---|---|---|---|---|
| Damage Bonus (any type) | yes | no | yes | yes | yes |
| Enhancement Bonus | yes | yes | yes | no | yes |
| Attack Bonus | yes | yes | yes | yes | no |
| Keen | yes | yes | no | no | no |
| Mighty | no | yes | no | no | no |
| Massive Criticals | no | yes | no | no | no |
| Vampiric Regeneration | yes | no | yes | no | yes |
| Extra Ranged Damage | no | yes | no | no | no |
Ranged weapons get their damage from Mighty, Massive Criticals and Extra Ranged Damage rather than from damage gems; put damage gems on the ammunition instead.
An ammo pouch counts as the ammunition it produces, not as a bag — a quiver takes the gems an arrow would take, an axe sling the gems a throwing axe would take.
Gear gems are gated the same way — Freedom of Movement, Haste, Improved Evasion, Regeneration and the elemental resistances will not go into a shield, for example, and most gear gems will not go into a magic staff.
Identifying Socketed Items
Socketed items show their current gem contents in their description. Open the item description to see how many slots are filled and what properties each gem provides.
Socket Gems
Gems are found in loot and can have many properties. Gems can be stored and combined in the Gem Bank which is an option in the PC Wand. You can also use gems on gems of equal property and value to increase the value. For example, a +1 AC gem and another +1 AC gem can be combined to make +2 AC. You just use the item on the other item of equal value.
Gear Gem Properties
Gems can add properties including (but not limited to):
| Property | Notes |
|---|---|
| AC | Armor class bonus |
| Enhancement/Attack bonus | |
| Ability bonus | STR, DEX, CON, INT, WIS, or CHA |
| Regeneration | HP per tick |
| Freedom of Movement | Immunity to slow and entangle |
| Improved Evasion | |
| Haste | |
| Darkvision | |
| True Seeing | |
| Damage Resistance | Slashing, piercing, bludgeoning, or elemental |
| Damage Immunity | Physical damage types |